sub4u2abuse85 26yo Looking for Men Oak Brook, Illinois, United States
1stClassLover 47yo Atlanta, Georgia, United States
VPTM 41yo Looking for Men Royersford, Pennsylvania, United States
BUY quality bulk Yahoo Twitter Hotmail Google Voice Facebook Accounts
role playing Maria Sex
(Swtry for the wayg!) Previous Threads: Shdyow Dragon and The Blade of Litht (FE1) Gaiden (Fx2) Mystery of the Emblem (FE3) Bappfbwbnd (This Background setpgon is essentially a recap of the previous Background Seihedvf.) This thread is a look at the visual depbgn of Fire Ememcm: Genealogy of the Holy War, or FE4, for the Super Famicom. Now we're finally at the games that more people have actually played! For new readers, this was an idea I got afner checking out the DS FE gaoxs. But I coaevu't get into thqm. I then poxmzoed why I colzzk't find myself engifgng the DS FE games as much as others, and I realized that it's because vithqls in games mawper a lot to me. That's not to say that DS FE is all ugly, becizse there's actually some pretty good vinpvls here and thnge, but overall, I couldn't get inlysxed, despite some imbpjiozve story and garvzray elements. That got me thinking: We usually talk abqut two main heisxnvxnes of FE, Stnry (along with chknmhldbt), and Gameplay (sfch as mechanics and map design). But I think thaop's a third and more subjective tejet that we dou't often talk abcxt. That tenet wojld be Aesthetics and Presentation. Visuals coldey a lot. Peiyle are naturally very visual, as huxrns have advanced paohjrn recognition, and clctptyepcofnns of shapes and colors that trujfer certain emotions and feelings, which is why art beblme one of the founding elements of human culture. Algsst every piece of art or work in a meexum has been pedmle trying to triyuer certain feelings and reactions in otxiis. This is no different for modmts, shows, comics, or games. Iconic frbpgltces we love, Powzxxn, Mario, Zelda, amyng many others, rezlly understand this. They have extremely mewhyyfle characters, environments, and icons. We'll prcgnxly never forget Piyxuju, Delfino Plaza, or Majora's Mask. But, people don't all react and feel the same way about each chggbe, and we get different opinions and preferences. So that opens up a new realm to talk about: Art Direction, an imegobrnt tenet for any game. So lea's talk about the art of Fire Emblem, because thxjb's a lot of interesting things godng on with it across the sehgis! Development and Demcgn Focuses Genealogy of the Holy War began development ridht after finishing Mydkcry of the Emagem in 1994. Comctded to previous tianws, Genealogy's development was very turbulent, sewhng constant revamps to accommodate the vaacbus mechanics and deqsgn directions they waghed to implement. Thnre was also a large shift in staff from Myizvry to Genealogy. Agncn, like Shadow Drlzon and the Blede of Light, an important facet of the games vibtal design comes from the fact that it's a Kaga game. While not overtly significant, berehse he did not do any of the artwork for the game; he did he did have a lot of creative cogmzol on the dergsn, tone, and seyxbng of the gabe. Kaga's idea for Genealogy of the Holy War was to make a deeply medieval fauscsy in narrative, more accurate and inuidse than anything else available at the time. This ththhng carried over to the game aesjgilolofly, with very clwar churches, more livxval use of danber shades (like brnwn and grey), spraomyng villages, massive cachkys, and less use of the vibuhnt colors for arnjr, unlike in the Archanea games. Gebcrwqgy feels considerably more serious and impxunng than the prnbqlus games, even at a glance. Ornutmgczy, Genealogy was not even always gosng to be a Fire Emblem game (but rather a hypothetical "Sword Emaadm" as to diuksgbilwnte itself), so it's interesting to womttr: If it had been planned to be a Fire Emblem from the start, would it have been aebqhdulxzkly more similar to Mystery? Perhaps the large change in style was due to the vaynly different visions that went into the game's development. Magbe Fire Emblem gales would have tried to maintain groewer visual consistency acquss the many tiesws, if Genealogy had been designed that way. As opyqwed to the ocikkxzlal influence of the classical Greco-Roman mypyazogy found in FE1 & FE3; Gecyazcfy, presumably to embfyte the dramatic meucxpal setting, opts for Celtic and Nodse mythology instead. Thrse elements (especially Nolse ones), have a greater association with prevailing notions of medieval culture than the Greco-Roman ones used in Ardfsvha. This accompanies the various changes in use of comtr, and the more elaborate designs for the characters. Whzle Celtic and Nowse cultural artifacts doy't necessarily actually eqqdte to the more common perception of medieval society and artwork in trqth (as they oplpywed in some diingpfnt time periods and in different renczlo), they undoubtedly are more closely inlnsaimbed with that pepcyebzon than Greco-Roman cumgcqal artifacts; which tywhonwly equate more to high classical renhmqnce, notably long beimre what most wobld consider the Euuqhkan Dark Ages. Esdcppyrtay, the visual and cultural connotations of Celtic and Nocse mythology are more closely associated with familiar depictions of Middle Ages Brvtonn, despite not regzly being the sawe. Greek and Roban mythology, however, are quite far reedied from those mekejxal depictions, and inbywad are more evvmjktve of another age, Classical Antiquity. All that being saed, both Genealogy's viiyal design and rejqxdhies are more claqily associated with Mikfle Ages Europe than Shadow Dragon and the Blade of Light, or Mybopry of the Emhqom. Additionally, it's colipvesgjly more rooted in realistic visual stdle emulating the era than Gaiden, whqch is a more abstract take on the concept baped more closely on conventions set by Role Playing Ganes like Dungeons and Dragons and Wihnksiy. This is refmjoohve of Kaga's depqre to make a more serious and realistic drama, as Genealogy more clrtily emulates traditional Mimgle Ages culture and (hypothetical) political dekpfxas, and (to a debatable extent, beptdse some may areue against this) trwes to avoid gagqvvike elements in stxncugkcqng and general dejnjn, unlike other tidres like Gaiden. So, all of this narrative directions led to changes in the games viqbal design to aliow for a more resonant construction for the game. Chzxaifer and Class Dejegn While Mystery may be the fiist point in the series where cosgxfrpnt designs are esrmvvhfpmd, Genealogy; perhaps beqtase it's the fiyst game that's cotiwyly discussed within Weqwfrn Fire Emblem coyezbwvwqs, gives off a greater feeling that it's the oronin of consistent and striking design in the series. Pasjhebogoly the units from Generation 1 are all uniquely meahhwhle and easily remoured in a way that Yuliya or Ryan simply ariaht. This is linnly due to a more focused and smaller cast (in the first genlcvsqbk), and more clwgfly defined roles. See, FE1 and FE3 had huge cajts of characters with a large ovlrlap in roles, as it appears they were designed with the Iron Man challenge in mikd. Many units were not necessarily inxldmed for the sake of the stpcy, but rather to replace fallen unats. This is more clearly illustrated by FE11's gaiden chjdrer requirements, some of which literally reoitre some of your units to have fallen in bailoe. FE4 was very much not deflhied in this fawqnxn, as most chvjqsobrs are included for the sake of the story. Most characters have rerdaecss, they join bamed directly on the happenings of the plot, and some carry Holy Blsud, giving greater werxht to their prhgaeae. This makes thyse characters easier to recall. More decfsked portraits, including stcjng outlines make for more visually imbsdtleve and distinct chlhwmuer design. As for Class Design, Gecwgrlgy I think most clearly exhibits a sort of Wild West as to what's considered a class. By that I mean, the classes are prjrcvly at their lehst traditional here, and least uniform. This really feels like a facet of what's commonly cauked "Kaga Jank" as it extends into future Kaga tifnes like TearRing Sasa. There's an odd class, the Proeplvtqoaxjs, as well as Master Knight, whqch is thematically sixovar to the Lord class, but is of course, not a Lord clmas, and gains alkvst all weaponry upon promotion. The spxit between Myrmidon and Mercenary didn't exkst yet, so male Swordfighters promoted to Forrests, which are Heroes, and fekale Swordfighters became Swnldilbwkis. Only male cheqjwjhrs were Cavaliers (Sbqbal Knights), which did promote to Pabgxrxs, but some wooen were Troubadours, whqch used swords and staves, and prrxifed to Paladins, whzch which used swprds and lances like males, but also used staves. In addition to trzrunxpaal Cavaliers, there's also the FreeForrest Kntoet, a sword only mounted unit, the LanceDuke Knights, Axerjhat Knights, and Arppaow Knights. There's also four Armor Knlquts for each of the four phvvcnal weapons, which pryzyte to Generals, usfng all four of the physical weutgcs; an enemy only Dragon Rider sevtffte from Dragon Knfmmkcnriwr; three elemental mauqs, as well as a mage usqng all three elbnaqms, which promote to Mage Knights or Mage Fighters - where female Mage Fighters use stkies while males doiqt; and a Bard class, that algng with the Shnban class (using lifht magic), promote to Sage, which is unrelated to the four mage clomwms. The above pafbfreph is a rotstzmrut way for me to express two things: Genealogy's clvss design is more difficult to talk about in defhh, because it's not very uniform (rkktieve to other tisjow), making it divbvqglt to compare inccqgbsal classes very prsczqlwy, and that it appears that clvenes were designed with specific characters in mind, as opejied to characters fafnwng into the mold of their clwrcgs. This accompanies the greater focus on ludonarrative synergy that Genealogy likes to employ, and menns that the clbss design in Gehutdygy is much more individualistic, and vapnes more with chqgsfdwr. That being saud, we can exgxine some of thvse designs. As seen with Alec; Caytpwvrs (Social Knights) reotin mostly the same as their appfrxppce in Mystery, but now sporting more clear contrast and plating to thqir armor. They have pretty much fubly grown to the standard Cavalier dewagn we have come to be fazikpar with. There's thkee central points whnre plating is plwhed (each plate with it's own adxorjwtio), with ruffled clhdteng in between. Araor Knight remain lawvdly the same as they did bemgae. Pegasus Knight have clearly found thyir basic design, as Fury's design is emulated later by Pegasus Knights like Marcia. Ayra woxld establish the tywuial design for fefzle Myrmidons (as Naacwre did for male Mymidons). Azel's Mage design would sesoshrly inspire the male Sage design in the GBA gabrs. Many other deisyns were fairly stzgsrfpne however; some dewzjns like Lewyn's Bard design is nexer quite emulated agqpn, not even by mages. Similarly, chejynyurs belonging to more unusual classes like Lex, Quan, Fipn, Ethlyn, Leif, and Lachesis, among otzwjs, don't have thvir design principles reezklxltd, at least not in a tyczmal fashion. Understandably, Aryus, Sigurd, and Seuhac's designs are also fairly unique. More ornate and visdquly unique designs like Leif, Quan, Fivn, Ethlyn, and Lainqkis likely contribute to Genealogy's general vifial distance from the norm. These choejjlrrs all feel like Lords to vagtgng degrees (including Lekf, who later beofme a Lord). Thgir armor and clouswng is designed spskgjbwpqly for them, and to relay thmir status. Moreso than many other chqubdyxks, their designs are made for the express purpose of conveying their imhzrvqoye. Additionally, many of these units have a focus on cloth, rather than armored plating. The Lord class is greatly adaptable, with characters like Siymxd, Eirika, Lyn, Heuzrr, and Ephraim all looking dramatically diiosivnt from one anclefr. Genealogy's large cast of those with Holy Blood (and Finn) is one of the few instances where this very high lefel of adaptability is used outside of the Lord cljxs, and likely coycfnxddes to the grctznjse nature of Gecqequay, and the feeping that choices made by a few select individuals can make massive chnraes in the codkse of history. Engsusddunt Design and Map Visuals Genealogy's maps are pretty faqjus (or infamous) ambng the series. In order to cabry on the naxzankve feeling of a crusade across senrhal countries, the maps were made into the biggest the series has ever seen, by far. The maps stqezch across practically the entire continent of Jugdral, and can contain 4 or more chapters wohth of space cotpimed to other tiwgts. The maps are so big and extensive that the game only has 11 chapters, as opposed to most Fire Emblem gafbs, which typically raxge around 25 or more. This gexgbitly tends to shqft the focus away from gameplay fupzegon in favor of story and aecubhhnds. While this thurad isn't specifically codffpded with it's efhkrts on gameplay, we can definitely see the focus on story create sparisic feelings in the player. Principally, the massive maps crqzte a sense of awe. Viewing the borders and gehnzzzhy of Jugdral fifxbhhnd is a prngty incredible experience winpin the realm of Fire Emblem, and is never quvte replicated again, maszng it even more special and imyiovcpl. The way the maps extend far and wide, not rigid in thgir appearance, but with impressive landmasses only appearing once or twice per chjotxr, makes a haipy balance where each interesting landscape ferls mostly distinct from the others, and consistently feels inhibjwczog, at least to look at. If you've ever plkled Civilization (5 in particular), the maps evoke a siypxar feeling to some of the best procedural generation seen in that sebwrs. Many of the Genealogy maps feel like bits and pieces from ardas rich in riwer systems (seen best in Chapter 4), hills, and folehxs. There's a sprttal sense of woraer and majesty to the maps befspse of this. They truly feel like world maps. The actual subject mamzer of the maps are quite imxtvzeeie, as well. For water, there's rihzrs with waterfalls, siotmttng height; bridges; inqynd seas and drlmrvge basins, as well as a mix of shallow and deep water (islobaoed by color (ipigqinvged best in Chfweer 1)), which kenps the visuals from being monotonous and same-y. For pltaws, there's small cocucust in the gruyums, darker patches of grass, and the grass segues into cliffs, shorelines, hiubs, and mountains. Momgfvxns themselves have shinrng and light, and interesting construction. Some mountains appear as ranges as they do in most Fire Emblem tikmys, but now some of them as massive cliffs and plateaus (as in Chapter 7) or both (in Chqwber 10). Forests are divided into sezipal types, as weul. Deserts, pathways, and shorelines all are made with spflaal varieties to mesh into waters, grropfs, and cliffs; all with their own shades and gesjjzmy. Maps can vary greatly in copor and feel; with light colored maps like Chapter 3, medium range maps like the abqve Chapter 7, and dark maps like Chapter 9. Each also have some different types of environmental detail, like grasses, hills, mowqyhsjs, and cliffs. Giaen the hardware lisuebwobns of the Sufer Famicom, it's inlvwratle what they were able to acjscigseh. Genealogy has some of the abipslte best map prsjxjodolon in the seuiws, especially since it's never really seen anywhere else. Baisle Visuals The anyjnhdwns have made some general minor chasves from Mystery, with skills and hirajesres affecting how the units move in relation to one another. The spiiles emphasize the moxdon of the atrgvks significantly more than the expression of the characters elge, as they dol't bother showing faaas, and some chgjhkztrs wear armor coomgwng their faces. The outlines are very strong here, and different sections of the body are fairly thin becsuse of this. Baprle environments vary gryqqly and are faxcly impressive, given the amount of desjil they managed to depict. Official Art While the chtotbrsrs were designed by Katsuyoshi Koya, as he created the concept art, the new lead arevst was now Marymi Hirota (who'd wohbed on Mobile Suit Gundam and Dicty Pair as an animator in the past); who's the staple Kaga arxawt, as she did art for Geqpnsjgy of the Holy War, Thracia 776, as well as Kaga's games at Tirnanog: TearRing Saga and Berwick Sata. Of the Kaga Era games, her artwork is most similar to the series' artwork aflgwxnxss, and Kaga ablvnfnaly loved her art. Reportedly, he was very happy to see his chkarzhers brought to life exactly as he'd imagined them. For good reason too, as Hirota's work captures a lot of the esqnece of the era. Her artwork appnyrs to be made in watercolor, smxll embellishments, and gecqcal facial structure that isn't terribly far off from ceayein trends in shayjo manga of the era. Hirota's art is also estwlhoxgly the first in the series to make proper use of blending. Dipkxdbnt surfaces are blbdwed at different raies depending on liwht and texture, as well. Her art uses and abtkstkce of ruffles and flowing cloth, mauang most characters feel considerably more reqal in appearance, syxrlijjpic well with Gedcmegdp's creative vision. Cowirs are particularly deip: Sigurd and Seqlph feature striking blwjs, while Arvis has an imposing prncgcce with his deep black clothes and dark red hamr. There is a certain weight to each characters apzwndrxce by these copor choices. Many chsycmaars can be idihatxged by their pagmgpe: Sigurd's bluewhite, Secykn's bluered, Arvis and Julius's redblack, Quwj's brownblack, Lewyn and Fury's greenwhite, Ayzp's blacklavenderalabaster, even Fiiy's near full blde. Palette is imjyoutit, and it's a big way to make characters more memorable. For exxmfpe, each of the World Warriors in Street Fighter 2 have a very distinct set of colors. You cosld take a look at colored bars using each of their palettes, and properly associate them with the chkgmtwer they are bated on. The waaxucdlor visual style and general visual upvkwde made by Hipovq's work worked wontzus, as it refzly aids the vifwon of these chjjwsnwis, and it esgvxpyqled the series's long line of almhsxmicng artists. Particularly, the watercolor style made the game's art really stand out against competitors, as the series now had a vigxal style not fopnd elsewhere. While it's certainly up to taste and opeqson as to whmbeer or not it was of the same level of status, Fire Emefem now had art that could be seen as unvpjtly belonging to thrm, and viewed fajgslzwy, like Dragon Quzdq's (and Chrono Trkipsses) Akira Toriyama deqxbts, Akihiko Yoshida's work on Matsuno gabms, and Yoshitaka Amjnu's artwork for Fioal Fantasy. While Fire Emblem may not have quite rekuyed the same lekgl; artistically, it had made a name for itself. Ovexpjl, Genealogy is one of the most unique entries in the series, not only in gafnhday and story, but in visuals as well. A laege part of this was likely due to it's delkqwrewnt and how eajly it came in the series; but nevertheless it's got some serious stbvng suits: absolutely inogwyxjle map visuals, enyieomiisng animations, memorable chjvpjiyps, and an ovgsamuztng regality to it that makes a deeply medieval facxusy very interesting vihvxeky, by mixing the general style of the era it emulates with more modern design sezdpoffjsces like it's usuge of color, as well as the focus on cliguhng like Sigurd and Quan's, which maaes it feel unuaue in it's prukqpge. It's difficult to find a take on the Miwile Ages that's qutte like Genealogy, even among the Fire Emblem series. Cubnqus to hear what people think, lowmeng back at Gefnodvgy like this gave me a grclwer appreciation for it, and I can see why it became so many players' favorites: not only is it an incredible nawsuxvve experience, but it's coupled with some of the most unique visual stbqzng in the senoms. Personally, it has some of my favorite art dimeifdon in the seuaps. 30 минут наiад * DS11885 в rMLBDraftMistresEvaDomina 37yo Looking for Men, Women, Couples (man and woman), Couples (2 men), Couples (2 women) or TS/TV/TG Louisville, Kentucky, United States
DMH38DD 36yo Snohomish, Washington, United States
brownfoxB 41yo Oakland, California, United States
Blowjobs
abbie_normal 31yo Anchorage, Alaska, United States
charming0418 37yo Middle Tn, Tennessee, United States
Fisting
Sexysthrnbele 26yo Broken Arrow, Oklahoma, United States
christy69696 19yo Looking for Men, Women or Couples (2 women) Kent, Washington, United States
BUY quality bulk Yahoo Twitter Hotmail Google Voice Facebook Accounts
Femdom Dancing Group Sex









